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Test Server
Topic Started: Dec 30 2013, 02:51 AM (8,740 Views)
Joukyuu
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Medical
inb4 twin rising dragons + kage mane
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Fox
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Black Mask
Still think Twin Rising Dragons should just turn you into a turret like I explained that other time. 8)
Edited by Fox, Jan 16 2014, 04:54 PM.
http://users.pop.umn.edu/~matt0350/images/forumcrap/october/scream.pdf
Someone once said "be the you you wanna be", and that's just how I feel now to.
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Fal
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Ego
Fox
Jan 16 2014, 04:53 PM
Still think
That's done wonders for you so far.
You've had how many suggestions?
How many of those have been added?
I rest my case.
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KJ_
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Chuunin
I agree with Hoshi's being a passive clan, no extra shits.
Wu.
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God
Kage
that kunai summoning scroll doesn't seem to work fyi
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Sozin
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BNL: Ace of Base
#ChakraFist/Tsunade Style

I got to ask is Aburame getting anything this update?
They call Sociopaths ruthless. I think it should be called efficient.

Itachi's sense of humor.
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Chet
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KingUchiha
Aburames can still unlock nano's and suffer the Base Vit Drain...but unable to use moves
Spoiler: click to toggle
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Rey
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BasedGawd Nigga
TheZane
Jan 16 2014, 07:35 AM
personally i dont play the clan but pretty sure its played WAY more then it use to when it was passive based personally thought it was a junk clan similar to how satou and yotsuki had been.

alot of people like to shit talk korona for whatever reason but pretty sure like a very small amount of people played hoshi back then regardless. and it has been played alot more afterwards
I preferred old hoshis
Omega: I , II , III, & IV.
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I rap n shit. Check out website : reymorado.com

or My Soundcloud



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(ReyMorado) - BasedGawd: honestly all yall n*ggas suck dick


You've mastered Giant Rasengan perfectly!

[marq=left](Nebton) - Nebton: like based is the only good toad sage user
[/marq]
(BrooklynsHere) - Metta: Based is the original Tai Whore
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spidawill
Chuunin
why is the server down :(
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Sengetsu
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Gib Chakra
The game never went down. 'The game' is not a physical existence, but rather, it is a thought, a continuation of the mind in search of enjoyment.
Although this is true, know this, Sasuna has not abandoned you. There will come a time when you fear the worst; that your beloved is no more. Do not give in to these fears; they shall gaze up, ever hopeful, and they shall see the light, the last symbol of freedom, of justice, that is NFF.
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Thanks, Basedgod.
Check out my new book series, The Legend Of Domy, in stores now.
Vol.1
Spoiler: click to toggle
Vol.2
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Vol.3 (Unfinished)
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Spinoffs
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Aleash
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Sage
Ina, you shouldnt be taking drugs
dirty br
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Sign made by Kanabby <3


(MegaGuru) - Shinra: I use aleashter as a threat
(MegaGuru) - Shinra: i be liek
(MegaGuru) - Shinra: dont make me call Alesh on yo ass
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Sasuna
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SpookyGhost
Testing server ending in a few hours and real wipe begins. Lots was completed, and I kept a log of most of the most important changes that were done that I felt should be noticed. These are the changes.

-Several(I mean several @______@) optimization changes for lag, could still use more though

-Several(at least 50) bug fixes

-Changed Fallen's Byond logo icon as the one in tea(Thank you for the icon)

-Wind Trails for Fuuton rebalanced and fixed(part of an issue was armor causing them to never damage)

-Kaiten no longer slams you into a wall a zillion times(took like a 1-1/2 years but finallyy..actually..still not sure if I got this..)

-Fixed a few balance issues with Bo Staffs and Nunchucks

-Fixed an issue with Heavy Slam that helps game balance(The passive stated 5% per point, yet the code was using 9% per point...so I put them as they should be)

-Fixed a few balance Issues with suiton: Several of the moves were taking the same damage as if they were on water and not taking into account being off water
-All Suiton Jutsu now properly require a water source, the exception still of course being water spawn
-Mizurappa given slight buff in pushback strength
-Whirlpool Chakra Drain lowered and redesigned, It is now click based, whereever you click on water the whirlpool will begin there ;)
-Mizu Teppo(water gun) Buffed(Sad to see a pure cap user with max suiton passives taking 74 vitality damage with this...I made this move better ;)..) and given a lower Chakra drain(Chakra drain was ridiculously high for what was expected damage wise)
-Jutsu that now properly lose damage if they're not on water, and can be given strength boosts with Water Spawn Passive:
-Teppoudama
-Thousand Feeding Sharks
-Baku(Certain circumstances it would bug up)
-Water Shark Jutsu given changes to the damage calculations, causing shark damage to be closer torwards one another by slowly closing off the damage margin, rather than how radical they were before(First shark would take 300..next would take 1.2k...)

-Fuuton Wind Trails now work properly, and are really good ;)

-Katon vs Suiton now works a bit more properly when deleting

-Katon Ryuuka given a higher lasting duration when fighting Suiton

-Suiton, when being created, now (hopefully 100%) doesn't spawn on Walls, giving Suiton a cleaner look when being created

-Crow Jutsu now feels more natural with the movement of the crows

-Sabaku Changes:
-Several changes..hard to remember what they were..I'd look at Fallen's Sabaku suggestion and some of them were from there
-Sand Manipulation made better, and the small sand monster can be moved via the mouse, allowing more control during battle
-Suna Shuriken reverted to the old version of it from long ago, Chakra Drain and cooldown made accordingly for balance purposes
-Sabaku's aren't wrecked by Suiton as much anymore, as this was added when Suiton wasn't as popular of an element, and Water Creation wasn't capable of getting larger

-Age Boosts Changed:
-Attempted to close off, or minimize the large gap of stamina and chakra that was between the old age boost system
-1700-5900 stamina ranges, allowing some people to be just incredibly unlucky and have awful stamina
-Due to starting stamina and chakra changed I was able to lower that large margin of stamina difference to help balance things out
-1375-3850
-Due to the way the system works, rarely anyone is going to get close to the absolute minimum or maximum amounts, and will average out into the medium range values, helping balance at end game
-Decline Ages no longer automatically take off a stamina or chakra amount, instead they are lowered per age, making the age decline feel more natural, making you lose stamina and chakra per age, instead of all at once

-Yomi Numa applies temporary immunity from the Yomi Numa for the User as the Yomi is being created and for a few more seconds(Suggested by Fox<3)

-Senbon Rain Buffed

-Lowered the maximum Range of AoE Genjutsu


-Self Regeneration:
-Chakra Drain lowered(was drastic per tick..)
-Rate of healing increased

-Taijutsu style of fighting changed:
-20% reduced cooldown, while maintaining 80% of their damage(Slowly working in Fallen's version of tai that I liked..haven't heard tai users bitch either..so either it's very suddle as i'm slowly transing into it or nobody cares)
-Take note on the test server everyone has maxed endurance, if you're thinking that's why your damage output may be incredibly low
-Several taijutsu fit the new damage proc, allowing more accurate damage readings

-Leaf Style Taijutsu Buffed:
-Some of the techniques given a damage increase, but also buffed due to coding changes, causing armor not to make things like leaf whirlwind and such useless due to small stamina values being taken
-Technique Ranges and other things with these techniques were dealt with accordingly
-Puroresu Style Taijutsu Buffed:
-Just very low damage outputs..Now it feels like a tai style

-Deflection:
-Deflection Ability Recoded:
-The ability to deflect was extremely buggy(and apparently has been for at least 1-2 years), allowing people to block with a weapon unsheathed at any time, and "save" their deflection for later as long as they wanted
-Now must hold down block while an appropriate weapon is unsheathed to deflect manually, as it was intended to be done this way

-Fixed a very rare bug that was causing permanent deflection status against bo staves and swords

-Adjusted several weapons "Deflection period" lengths, because they were not making sense...like melee kunai deflecting for 3-5x longer than bigger swords

-Adjusted several weapons "Deflection chance", because they weren't making sense when comparing them to one another

-Double Strike no longer effecting Swords and Bo Staves(Damage of these may be altered if they need too due to no more of this, but I doubt they will need to be)

-Deflection training speed increased slightly

-Noticed a bunch of code segments are supposed to give Fuuma's 6, not 5 weapon expert passive, and once reaching 6, they become able to deflcet things much easier...This is suppsoed to be in but I'm not wanting to fix it/add it in b.c fuumas op

-Hoshigaki:
-Given two new Passives(Still have to work/decide what to do with their Raiton/Katon affects)
-Korona's Hoshigaki Passives Removed along with his techniques for them
-Current Hoshigaki Passives reworded better to describe what they do, and make the clan sound more lore/passive based
-Samehade integrated into the normal Kenjutsu formula stuff, but acts as a "special case" with it's chakra drain and what not(Did this because Korona made a really bad damage formula for Samehade...)
-Samehade now works like a tier 3 sword, but still has it's own effects. Also given the benefits of tier 3 swords, such as Reflex Decrease stat, etc
-Samehade much harder to deflect now
-Healing Boost on water slightly increased
-Removed the passive Samehade Return, beacuse it didn't do anything
-Water Healing passive reworded, since it was telling you wrong information
-Quick Thing Target/Talk Later passive now displays the amount of time for the bonus, which is 5 seconds
Testing completed, wipe started.
Edited by Sasuna, Jan 18 2014, 06:12 PM.
Furries<3

(Chike25) - Happy: fruityloops arena me
(CobraT1337) - FruitLoop: I'm packing up, and you wouldn't win.
(Chike25) - Happy: im doen with u

(ReyMorado) - BasedGawd: honestly all yall ****s suck dick
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